Choose/enter your hero's class, subclass, stat genes, the level it's currently at, and the level you want to project towards Enter you hero's current stats here Enter the +1's bonuses you choose for level-ups (e.g., if you level 10 times, and you pick STR 10 times, you enter "10" for STR) Enter which Gaia's blessings you choose for level-ups (same idea as above, but now for the other 2 choices when leveling) This chart then helps you visualize how the hero's stats would change over time between these two levels. The blue bars indicate the 'current' stats Orange bars represent the expected stats disregarding rarity White bars show the maximum potential increase due to rarity (for more detail on why rarity is shown this way, read the left side of this page) You can doublecheck if the calculator didn't act funky, by looking at the chart's title. It should spell out the following values in order: Rarity Class/Subclass Current level to wanted level (if you didn't choose any +1 bonuses: "no +1's") (if you didn't choose any Gaia's blessings; "no GB's") |
This calculator uses your hero's class, subclass, rarity, stat genes, current stats, current level, and the choices you want to make during any level-ups to estimate the expected stats this hero will have at any given future level. Keep in mind that, due to RNG, this calculator never be 100% accurate to what you will experience in real life.
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These numbers allow you to compare your current stat total, your expected stat total without accounting for rarity, the stat bonus total you would gain from rarity, and you expected new stat total. Here you can see the expected stats at the new level, but not yet accounting for rarity, as rarity bonuses are allocated at random (see below). Thus, this is an overview of the expected 'baseline' for each stat, disregarding rarity bonus. These values represent the maximum amount any given stat could increase, due to the random rarity allocation. You can check the rarity bonus allocation rules in the official docs, this tool represents the maximum amount any stat could receive from stat bonuses, given the hero's rarity, and given which specific level-ups it goes through (i.e., every 5th level a bonus). How do you then interpret these rarity bonuses? You use 2 data points from this calculator:
Using both of these indicators, you can get an idea of how many stat points will be added to your hero, and what the upper limit is for any given stat. Keep in mind however that, over a large number of levels, these rarity bonuses should spread out evenly over all stats due to randomization and the allocation rules set by the developers for rarity. |